Immersive Technologies in Arts & Culture Minor
The minor in Immersive Technologies in Arts & Culture is a collaboration between the Department of Languages, Cultures & Applied Linguistics and .
From virtual reality (VR) and augmented reality (AR) to spatial computing and embodied media, immersive technologies are transforming the way we create, communicate and connect. As these tools move from experimental labs into the heart of industries like the Arts, entertainment, science and education, the demand for creative, critically minded innovators has never been greater.
The Immersive Technologies in Arts & Culture minor at 麻豆村 prepares students to lead at the intersection of technology, design and the Humanities. Through our courses and study abroad program in Nantes, France, students become hybrid technologists, media-makers and storytellers who understand not just how immersive experiences are built, but why they matter.
You’ll learn to design and analyze immersive environments with an eye toward cultural context, social impact and human emotion. From prototypical original spatial media projects to examining the ethical and aesthetic dimensions of emerging tech, you’ll gain the skills to shape this rapidly evolving field with purpose and creativity.
Whether your path lies in the creative industries, human-centered design, education or beyond, this program equips you with the global awareness and cross-cultural fluency to imagine new futures for immersive media.
Ready to dive in? Explore the curriculum for our minor in Immersive Technologies in Arts & Culture below.
Minor Requirements
Curriculum: 45 units (6 courses)
Prerequisites
There are no prerequisites.
One IDeATe Portal Course |
9 units minimum |
|
| 15-104 | IDeATe: Introduction to Computing for Creative Practice | |
One Intercultural Focus Course |
9 units minimum |
|
| 82-250 | 15-104 IDeATe: Introduction to Computing for Creative Practice | |
| 15-110 | Principles of Computing | |
| 15-112 | Fundamentals of Programming and Computer Science | |
| 60-212 | Electronic Media Studio: Interactivity and Computation for Creative Practice | |
Immersive Technologies Courses |
27 units minimum |
|
| 15-365/60-422 | Advanced ETB: Experimental Animation | |
| 15-463 | Computational Photography | |
| 48-339 | IDeATe: Making Things Interactive | |
| 53-353 | Understanding Game Engines | |
| 53-373/673 | Dynamic Motion and Game Experience | |
| 53-376 | 360 Story and Sound | |
| 53-451/751 | Research Issues in Game Development: Designing for XR | |
| 53-558 | Reality Computing Studio | |
| 54-397 | Sound Design for Interactive Environments | |
| 54-399 | Decoding Media | |
| 60-413 | Advanced ETB: Real-Time Animation | |
| 82-284 | Multicultural Pittsburgh: A Creative Media | |
| 82-287 | Multicultural Immersion: Relating your world in VR | |
| Additional courses as available. for the current and upcoming semesters. | ||
Double-counting: Students may double-count up to two of their IDeATe minor courses for other requirements. Please discuss double-counting with the IDeATe advisor.
Minor in Immersive Technologies in Arts & Culture Requirements PDF
Featured Student Projects

Transnational Borders & Migration
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Food & Culture in Coastal Towns
This would include a link to the student’s project. Then below this, it would be a generic link to research opportunities with LCAL.
