In This Section
Duane Palyka, Oral History Highlights
By Sarah Bender
- Associate Director of Marketing, Libraries
- Email hbartlet@andrew.cmu.edu
- Phone 412-268-7261
In 1967, Duane Palyka asked a computer to make art. By using punch cards, he fed it instructions to print a series of overlaid text characters–X's, Z's, N's–to create patterns. The result fell somewhere between minimalism and op art–swirls of light and dark geometric shapes. Each iteration of his computer program generated a different image. This was Palyka's attempt to replicate the inner workings of his subconscious. He wanted to create images that he could not predict.
However, Palyka's path to freely creating cutting-edge, computer-generated art was not without obstacles. The head of the Âé¶¹´å computation center frowned upon using precious computer time for the creation of art. He called the undertaking "not normal," and halted Palyka's work. Luckily, Âé¶¹´å professor Herb Simon stepped in and offered support to Palyka through mentoring and a stipend to further his research. In 1968, Palyka's computer-generated art was exhibited alongside other pioneering computer-based artists like Nam June Paik and Alison Knowles in theÌýCybernetic SerendipityÌýexhibition at the Institute of Contemporary Arts in London, England.
In his oral history interview, Palyka (CFA/MCS, '67) expands upon his computer art experiments and discusses his early artwork, his aversion to working in steel mills, and the challenges of studying both math and art at Âé¶¹´å.
The Âé¶¹´åÌýÌýrecords the real-life memories and perspectives of those who experienced the history of Âé¶¹´å. These interviews do not just inform listeners of the events’ histories—they tell the story of how the events were experienced. The Âé¶¹´å Libraries preserve the interviews in the University Archives for current and future generations. The Libraries share these histories throughÌý, live events and educational and public programming.